Fires of Tzeentch: The exalted flamer’s attack has two modes: blue is 18″ heavy . All Bloodthirsters got a new rule where unmodified hit rolls of 6’s count as two . Flamers (also known as the Pyrodaemons of Tzeentch, Keepers of the their enemies in an embarrassing hurry to get new clothes or armor;. Tzeentch will also be getting a new psychic power, Flickering Flames. It has a warp charge value of 5 and if successful you’ll choose a friendly.
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You are a horny Khorny? Tyranids dont like dying when they charge, although if I get a unit into combat with them without overwatch I think I can wipe them no issue.
The Blue Scribes can be dropped for a Malefic Lord, a Smite source tzeentdh an HQ tax so cheap you can afford a fourth Brimstone Horrors with spare change left over for another 3 Horrors models somewhere, but that will make your Horrors lose Objective Secured, assuming you’re playing with the announced Chapter Approved rules.
It costs you Command Points to pull if off with one unit depending on the size of it so be sure to bring a few Battalions. A squad of 3 Fiends dies just as fast to bolter fire as a squad of 3 Flamers. Plus they can shoot and no one in their right mind would charge a squad of them. Only ru,es to not take flamers are if you hate Tzeentch daemons and if you have a “pure” daemon army that doesn’t mix the big four. Pavane of Slaanesh is just Tzeentch stratagem, but a lot better and doesn’t require our CP.
The Changeling can also be used to protect both Magnus and the Chicken, of course, if they need to take cover. Only the ladder is real. This only works against Infantry and Swarms, so Imperial Knights and similar Titanic models can be surrounded and trapped by units of Beasts or Cavalry. Leman Russes, Basilisks, Malcadors and even the mighty Baneblade, there will certainly be something you can use.
Being a part of the oldest wargaming community on the net.
A non-god specific traitor legion like the Iron Warriors or Night Lords is recommended if using Titans, Knights, or Daemon Engines, preferably for more speed to spread out on the battlefield.
Especially if we are talking about Daemons of Slaanesh. A big part of the skub that arose with the release of the new daemon codex comes from the changed playstyle of the army. Seems like a better deal than running fiends at this point. Check out my list building app for 40K and Fantasy: Common keywords are ChaosDaemonand any of the four Chaos Gods. This works best with a prince of nurgle,slaanesh, or tzeentch with wings. When you’re considering new units or ideas, try 1d4chan.
They don’t assault, they’re fast, and they can trash infantry.
Flamers of Tzeentch – 1d4chan
How would you best utilize the Fiends? Want to add to the discussion? This subreddit for anything and everything related to Warhammer 40k Rules Be respectful DO NOT post point values for weapons and upgrades in your army ruled, only the total point value of the unit. Highest WC of 7 means the whole discipline is relatively easy to cast too!
Hysterical Frenzy is hard to get, but another round of combat is great! From the old rules to the new, Flamers became 12 points cheaper. But still, it’s basically “almost” free FNP for our squishy troops, so it’s okay. Many who try to climb it fail, and never get to try again. Let them take the overwatch fire and die. And some are given a chance to climb, but refuse.
Flamers of Tzeentch
An attempt made by GeeDubbs to incentivize daemon players to lean more toward mono-god armies despite the complete and total lack of diversity in units unless you play Nurgle, apparently.
Ads by Project Wonderful! You can cast it into melee while you tie them up with Plaguebearers and Horrors but keep in mind that you have to cast it ot the next enemy unit.